Announcing the 2020 Educators in VR International Summit

2020 Educators in VR International Summit logo.

During our first year, Educators in VR has accomplished great things, bringing together a global community of educators, learners, and researchers integrating virtual and spatial technologies into education, and now we’re proud to announce another ground-breaking, pioneering event: 2020 Educators in VR International Summit February 17-22, 2020.

The 2020 Educators in VR International Summit is a free, open-to-the public, virtual event lasting 6 days (over 80 round-the-clock hours) with a diverse range of speakers and presentations covering:

  • The Basics of VR/AR/XR/MR
  • Research into Spatial Technologies in Education
  • Corporate Uses for Training and Education
  • Language Arts Training, Education, and as a Classroom
  • Coaching and Personal Development
  • Medical and Science
  • Computer Science and Math
  • Student Maker/Creator Projects, Collaborations, and Apps
  • Virtual Applications and Hardware for the Classroom

And so much more. We have topics under consideration covering the use of social media with virtual reality, education in religion and virtual worlds, world building, VR/AR app development, social and educational VR platforms, and open discussions with some of the world’s foremost experts in education and integrating extended reality.

The 2020 Educators in VR International Summit will be hosted on AltspaceVR, ENGAGE, and other virtual social and educational platforms.

This will be a one-of-a-kind event bringing together a global community focused on improving our educational technology and standards, and walking the walk in an all-virtual, immersive conference. Presentations will be scheduled around the clock to ensure access no matter what your time zone.

If you are an educator, expert, evangelist, trainer, app developer or founder, researcher, or passionate learner eager to share your educational virtual reality, augmented reality, extended or mixed reality passions, we invite you to submit a Speaker Proposal for the 2020 Educators in VR International Summit. The deadline is December 30. Speakers will be announced by January 5, 2020.

Volunteers are needed to help with moderation, hosting, or recording and streaming the events throughout the week. If you would like to volunteer, please sign up with our 2020 Educators in VR International Summit Volunteer Form.

We will be announcing partners and sponsors soon, along with partner and sponsor applications. It will take much collaboration and money to support and make this free week-long event possible, and your help will be needed.

We are breaking ground here with this virtual conference covering more than 80 hours of educational presentations in a mix of traditional conference with online and distance learning familiarity, combined with a generous pinch of unconference, in virtual spaces open to all with a passion for virtual education.

We’ve seen VR change lives. Now is our opportunity to share our passion with others and learn from each other. You will not want to miss this.

Come join the fun February 17-22, 2020.

Educators in VR Presents First vCoaching and Personal Development Workshop

Educators in VR is proud to announce our pioneering new project team vCoaching and Personal Development led by Dana-Maria aka CaptainVR. Their first event is Thursday, December 5, 2019, in AltspaceVR, and you are invited to join us for this free event.

Dana-Maria brings her evangelism in using virtual reality for coaching, training, and therapy applications to help people “captain their own lives.” The research and application of virtual reality is finding it a powerful tool for helping people to confront fears, build life skills, and become more effective in their professional lives and work.

In 2014, Dana-Marie won the Samsung VR Challenge for Best Virtual Reality Idea of the Netherlands, creating a VR application to help free people from their fears. It was successfully launched not only in the Netherlands but globally. She continues her pioneering work to help develop effective virtual reality applications with specialists around the world to help young people literally champion and captain their lives.

Here are some samples of her work.

You may keep up with all the great work Dana-Maria is doing on her YouTube channel, CaptainVR Facebook Page, Twitter, LinkedIn, and Instagram, and you can always follow the team project in our Educators in VR Discord group.

Dana-Maria and the vCoaching and Personal Development team will be bringing the topics and speakers in this emerging field to our Educators in VR workshops regularly, so make sure you attend Thursday’s event and keep an eye on our calendar for more news and updates.

Educators in VR is dedicated to providing educational events, trainings, and workshops for educators and learners to prepare them for the future of spatial technologies in education. We offer weekly workshops in AltspaceVR and other platforms, and a monthly meetup featuring key educators, trainers, and developers in VR, AR, XR, and MR technology and education.

Join our Educators in VR Discord group, Facebook, and follow us on Twitter for information on meetups and how to become more involved. Consider subscribing to our Educators in VR event subscription channel to receive regular reminders of upcoming events there. We publish member brags and news you can use about virtual reality in education across the entire spectrum of usage from childhood education to health and science to corporate.

To Attend Educators in VR Events in AltspaceVR

We meet in AltspaceVR, a free virtual reality social app and community. You may RSVP on our events page and AltspaceVR will send you a reminder an hour before the event.

You may attend as a guest or member using the free AltspaceVR mobile app or 2D version. AltspaceVR is available for Samsung Gear, Steam Store for HTC Vive, Windows Mixed Reality, and the Oculus Store for Rift, Go and Quest users. If you do not have a VR device, you may also install the 2D version for use on your Windows desktop computer. A headset and microphone (quality earbuds acceptable) is required to participate. Otherwise please stay muted during the event as the background noise and echoes can be disruptive. For more information on accessing and installing AltspaceVR, check out their download web page.

If you would like to join our Educators in VR vLanguage Learning team project, or one of our other team projects and possibly present at one of our VR educational workshops, please contact us or connect with one of our many social media channels.

2019 Virtual Reality Day – 24 Hours in VR

VR Day 2019 - 24 hours in VR.Educators in VR is very proud to announce our participation in the 2019 Virtual Reality Day celebrations of twenty-four hours in VR on November 22-23, 2019. Events will be hosted in person around the world as well as in a variety of VR social and educational platforms. You may track all the activities and updates with the hashtag #24HoursVR or check the VR Day website for details.

Along with other amazing VR educators, experts, world builders, creators, and researchers, Educators in VR will be hosting conversation, training, and educational workshops throughout the day in AltspaceVR.

Subject to change, Educators in VR will be hosting special events in AltspaceVR beginning Friday and running through Saturday on November 22-23, 2019, depending upon your time zone:

  • World Building in VR with Unity and World Tools: Carsten Pluntke and Lorelle VanFossen. Washington, DC – 3:00am
    • Dubai, UAE – 12:00pm
    • London, UK – 8:00am
    • San Fran – Midnight
  • vLanguage Learning: Foreign Language Learning in VR: Michael McDonald of Gold Lotus.
    • Washington, DC – 4:30am
    • Dubai, UAE – 1:30pm
    • London, UK – 9:30am
    • San Fran – 1:30am
  • Students in VR: Michael Zhang of ICXR.
    • Washington, DC – 9:00am
    • Dubai, UAE – 6:00pm
    • London, UK – 2:00pm
    • San Fran – 6:00am
  • ConVRsation with Educators in VR: Lorelle VanFossen and the Educators in VR team.
    • Washington, DC – 8:30pm
    • Dubai, UAE – Sun 5:30am
    • London, UK – Sun 1:30am
    • San Fran – 5:30pm
  • Educators in VR 101 Forum: Lorelle VanFossen and the Educators in VR team.
    • Washington, DC – 9:30pm
    • Dubai, UAE – Sun 6:30am
    • London, UK – Sun 2:30am
    • San Fran – 6:30pm
  • Tips and Tricks for Teaching in VR: Lorelle VanFossen and the Educators in VR team.
    • Washington, DC – 10:30pm
    • Dubai, UAE – Sun 7:30am
    • London, UK – Sun 3:30am
    • San Fran – 7:30pm
  • Cyberbullying and Bullying in VR: Lorelle VanFossen and the Educators in VR team.
    • Washington, DC – 11:30pm
    • Dubai, UAE – Sun 8:30am
    • London, UK – Sun 4:30am
    • San Fran – 8:30pm

Other guest presenters include some of the most innovative evangelists in VR, especially education in VR:

  • Andrew Conklin
  • Anne McKinnon
  • Eve Weston
  • Jim Malcolm
  • Ken Ehrhart
  • Lara Bucarey
  • Nicolas Barone
  • Olivia Goldman-Szwajkajzer
  • Sana Farid
  • Steve Bambury
  • Syed Akbar

World VR Day, in its third-consecutive year now, is the brainchild of Bob Fine, founder of the popular VR news website VRVoice.co.  The aim of this annual celebration is to help virtual and augmented reality become more mainstream, and you’d be hard pushed to find such a rich selection of events and guest speakers all crammed into one day.  We’re sure that you’ll be so inspired by what’s on offer that by the time the Cyber Monday rolls around, you’ll want that latest headset to take your teaching or learning to the next level using this exciting technology.

Whether we meet in person or in VR during this international celebration of the power of VR, we hope to meet you.

Educators in VR vLanguage Learning: Giuseppe Fantigrossi of Play2Speak

After the success of our inaugural Educators in VR vLanguage Learning event in late September with special guest Dr. Aaron Ralby talking about memory palaces in virtual reality, we’ve another heavyweight guest lined up for our next vLanguage Learning event.

Thursday 14th November our special guest is Giuseppe Fantigrossi, CEO of Play2Speak.

Play2Speak logo.

The VR app, Play2Speak, teaches conversational English with virtual characters to improve fluency, with a little help from AI, too. A speaker of four languages himself, Giuseppe has a diverse background – he is a Food Scientist, with an MBA from Concordia University and in a previous life worked as a process improvement consultant, specializing in IT projects. Today he follows his passion in connecting others and creating solutions in the entrepreneurial world through the Play2Speak English-learning VR app.

Secret of Puffin Cove app cover.

As always, the presentation will be followed by a Q&A where you can put your questions to Giuseppe to understand more about how VR can support the way your learn or teach languages.

Educators in VR is dedicated to providing educational events, trainings, and workshops for educators and learners to prepare them for the future of spatial technologies in education. We offer weekly workshops in AltspaceVR and other platforms, and a monthly meetup featuring key educators, trainers, and developers in VR, AR, XR, and MR technology and education.

Join our Educators in VR Discord group, Facebook, and follow us on Twitter for information on meetups and how to become more involved. Consider subscribing to our Educators in VR event subscription channel to receive regular reminders of upcoming events there. We publish member brags and news you can use about virtual reality in education across the entire spectrum of usage from childhood education to health and science to corporate.

To Attend Educators in VR Events in AltspaceVR

We meet in AltspaceVR, a free virtual reality social app and community. You may RSVP on our events page and AltspaceVR will send you a reminder an hour before the event. 

You may attend as a guest or member using the free AltspaceVR mobile app or 2D version. AltspaceVR is available for Samsung Gear, Steam Store for HTC Vive, Windows Mixed Reality, and the Oculus Store for Rift, Go and Quest users. If you do not have a VR device, you may also install the 2D version for use on your Windows desktop computer. A headset and microphone (quality earbuds acceptable) is required to participate. Otherwise please stay muted during the event as the background noise and echoes can be disruptive. For more information on accessing and installing AltspaceVR, check out their download web page.

If you would like to join our Educators in VR vLanguage Learning team project, or one of our other team projects and possibly present at one of our VR educational workshops, please contact us or connect with one of our many social media channels.

Cyberbullying Month: Resources and Research

Educators in VR is recognizing Cyberbullying Month all October. We have three events lined up for you. Tuesday, October 15, is Daniel Dyboski-Bryant and special guest Lucas Rizzotto, award-winning director and pioneering VR and AR storyteller, developer of “Where Thoughts Go,” the successful virtual storytelling creation app. They will be discussing using empathy in VR to build awareness and sensitivity training for educators and learners, and beyond. On Tuesday, October 29, Educators in VR will be presenting a special program to conclude Cyberbullying Month, and Thursday, October 17, is a special Cyberbullying Panel Discussion hosted by veteran Virtual Communities Consultant, John Williams (JayW) and representatives of the AltspaceVR Staff and Community including special guest Keegan Law, the Program Owner of AltspaceVR. We will be discussing and sharing insights on cyberbullying in virtual reality.

John Williams and Lorelle VanFossen gathered information and resources for you in support of Cyberbullying Month.


Virtual harassment and bullying isn’t new. Julia K. Ferganchick-Neufang published “Virtual Harassment: Women and Online Education” in February 1998, tackling the issue of student aggression toward female instructors online even before Second Life was launched in 2003.

The “virtual” aspect of virtual reality creates a distance that makes it easy for us to ignore the very real human communication and interaction of such spaces. If we are to challenge these abusive attacks from students and the passive-acceptance of this behavior from administrators, we need to work collectively to convince others, including program administrators, to take us seriously. Student aggression, whether it takes place in writing, in person, or online, is a violation that creates a hostile or intimidating work environment; it is harassment and must be treated as such.

…I do not believe that virtual space is either evil or inherently masculine and patriarchal. What bother me is not the medium, but the lack of attention paid to how that medium may perpetuate sexism and violence against women. I agree with Lari Kendall who says, “the online environment is not itself a solution. Understandings of gender and the hierarchical arrangements based on these understandings do not simply disappear in forums where we can’t see each other. We carry these understandings with us and re-create them online. Therefore, the appearance of more women on MUDs, and online generally, is likely to help only if both women and men make specific efforts to counter…stereotypical understandings.”

This article highlights the negative side of virtual reality, but know that it is statistically a low risk. Depending upon the game or the social VR app, community standards, moderators, and the community itself tends to self-police in a way that represents their goals for the community.

AltspaceVR, for example, is one of the oldest immersive social VR platforms, and has a multi-prong approach to community standards and violations. Their terms of service and AltspaceVR’s Community Standards were designed with community in mind. Not that people read them when creating an account, but the community standards are reinforced by the AltspaceVR 101 30-minute tutorial recommended to newcomers, and through the volunteer Community Helper program of experienced community members helping other members through positive example and mentorship and supportive events. They are aided by the Community Support Team members in the campfire “lobby” to ensure a tolerant and inclusive community.

To begin our dive into cyberbullying and virtual reality, let’s begin with the example of the Community Standards by AltspaceVR as it is an example to other social VR platforms and games, and may serve as a good example for VR in your classroom and school.

Defamation and Intolerance

AltspaceVR is an international community of users that come from many different cultural backgrounds. Each community member has their own individual background, cultural practices, accents and mannerisms, belief structure and reasons for being in VR. As a community that is enriched by this multi-cultural environment, there will be no tolerance for bigotry regarding any user’s race, nationality, spiritual beliefs, physical abilities or sexual orientation. Any language that is meant to defame or injure another user will result in an immediate suspension and determination as to whether the account will be closed permanently.

Harassment

A healthy community is rooted in the shared understanding that everyone is entitled to feel and express whether something is offensive or uncomfortable for them. When a user chooses to ignore this and continue to aim the uncomfortable behavior at that person, it is perceived as Harassment. If another community member expresses that something makes them uncomfortable, it is your responsibility to cease that behavior in the presence of them. Continued harassing behavior will result in a suspension and subsequent determination as to whether the account will be closed permanently.

Cyber-Bullying and Intimidation

While Cyber-Bullying is regarded as being an issue affecting teens and pre-teens, we are including it as part of the Community Standards so that we make it clear that any form of intimidation levied against another user be it on the AltspaceVR platform or on any social media or forum site managed by Microsoft, shall be considered grounds for suspension or account termination.

As with all such documents, it is a living document, shifting and changing as the needs of the virtual community’s needs change.

Here are some other examples of terms of service and community policies for social VR platforms.

Behind Every Avatar is a Real Person

Behind the cartoon avatar, it’s easy to forget that you are standing with real people with real emotions, sensitivities, anxieties, history and experiences.

The avatars are just masks, malleable, easily changed, sporting a robot or human-style presentation customizable to anything including green skin, red hair, purple eyes, and black shirt and pants with green shoes. Gender, sexual preference, personal characteristics disappear behind these avatars, or are enhanced by choice to represent the real person or their creative spirit or life choices. Just as in the real world, bullying over skin color, disfigurements, tattoos, and any physical differences is unacceptable. Even with limitations in avatar construction, people’s appearance choices are to be honored and respected.

Virtual reality allows you to be you without physical insecurities getting in the way. Avatars may become extensions of the users, their mind and heart embodied. Such fragile selves need protection in VR and the real world to be allowed to explore, develop relationships, and blossom. Continue reading

First Educators in VR vLanguage Learning Event

Our first Educators in VR vLanguage Learning event is Thursday, September 26, 2019, and you are invited to attend and learn about how VR is changing language lessons.

We are thrilled that Michael McDonald of the Gold Lotus project, long-time VR Language Instructor, is heading up our Educators in VR vLanguage Learning team project. He is bringing his vast experience and expertise in teaching language skills in the real and virtual worlds to our Educators in VR workshops, and the first is this Thursday.

Dr Aaron Ralby Linguisticator.The featured guest is Dr. Aaron Ralby of Linguisticator, the Online Language Learning program. Dr. Ralby is a linguist and scholar not just passionate about languages and memory training but changing the world with his innovative projects. Founded in 2011, Linguisticator offers courses in language and memory training, working with a wide range of clients, from diplomats to the UK’s Ministry of Defense to children with special needs such as dyslexia and autism. He is a Germanic philologist and holds a PhD in Medieval Studies from Cornell, an MPhil from Cambridge in Anglo-Saxon, Norse, and Celtic, an a BA from the University of Maryland, Baltimore County in English and Modern Languages and Linguistics.

His program in AltspaceVR on Thursday is “Memory Palaces in VR”, looking at how we can learn languages with memory palaces in Munx VR, his VR platform.

By combining medieval memory techniques with modern technology, we are redefining the way we learn, understand, and retain information in our minds.

Imagine knowing the periodic table in the same way you know the layout of your living room, or being able to recall a president or ruler with the same effortlessness of reaching for a mug when making a cup of tea.

Here are some examples of his work.

To Attend in AltspaceVR

To attend, join AltspaceVR as outlined below. On the events calendar, click the Interested or RSVP button on the AltspaceVR website or in-world.

Educators in VR hosts a monthly meeting with a keynote speaker on educational and industry topics and weekly workshops and special events exploring VR, AR, XR, and MR techniques and projects in AltspaceVR and other VR social and educational platforms.

Join our Educators in VR Discord group, Facebook, and follow up on Twitter for information on meetups and how to become more involved. We publish member brags and news you can use about virtual reality in education across the entire spectrum of usage from childhood education to health and science to corporate.

Educators in VR Meetup in AltspaceVR

We meet in AltspaceVR, a free virtual reality social app and community. You may RSVP on our events page and AltspaceVR will send you a reminder an hour before the event. AltspaceVR events tend to fill quickly and the limit is currently 40 attendees. We recommend you plan your arrival 2 minutes before the event start time to ensure a spot before the event space fills.

You may attend as a guest or member using the free AltspaceVR mobile app or 2D version. AltspaceVR is available for Samsung Gear, Steam Store for HTC Vive, Windows Mixed Reality, and the Oculus Store for Rift, Go and Quest users. If you do not have a VR device, you may also install the 2D version for use on your Windows desktop computer version. A headset and microphone (quality earbuds acceptable) is required to participate. Otherwise please stay muted during the event as the background noise and echoes can be disruptive. For more information on accessing and installing AltspaceVR, check out their download web page.

VR Permission and Waiver Forms

Young girl looks up wearing VR headset.Exploring the world in virtual reality means no field trip permission slips, no travel logistics, and lightens the financial and liability load on an educational institution, but we still can’t escape all permission slips and waivers. Lately, there have been requests and discussions in our Educators in VR Discord server about Virtual Reality Waivers and Permission Forms for underage students and the general public to be used in schools, libraries, and for public demonstration events. We went digging and found there are some good examples online.

Each public or student use of virtual devices varies per usage, device, physical setting (VR lab versus a chair in a library), student limitations, facility limitations, event or class outcomes, number of participants, etc. The permission and waiver should represent the specifics of the situation as well as the needs of your institution and facilities. Use the examples below to help you write your proposed waivers and review them with your administrators and legal representatives.

Let’s review the details that make a virtual reality waiver and permission form distinctive from other parental and guardian approval forms for students and for general use of VR in libraries and other public facilities.

Privacy and Age Restrictions

Privacy is a big issue for all online activities and apps, and VR is no exception.

Children of South Carolina Air National Guard Airmen participate in the S.C. Military Kids program at McEntire Joint National Guard Base, Sept. 17, 2017. SCANG youth experienced virtual reality goggles, drone flying, unplugged coding, computer science and expeditions during the two-day event, which introduces youth to possible careers. SCMK is designed to provide support to the children and youth of families that are impacted by global contingency operations. (U.S. Air National Guard photo by Master Sgt. Caycee Watson)

Children of South Carolina Air National Guard Airmen participate in the S.C. Military Kids program at McEntire Joint National Guard Base.

Any information disclosed through registrations or interactions online through software, apps, or online access come under several international privacy laws. The EU GDPR and other privacy laws, with which most of the world complies, applies to children under the age of 13. In general, under 13 should not access most Oculus VR, PlayStation, Steam, and other VR stores, and social VR apps like AltspaceVR, VR Chat, etc. Individually, countries and states have various age restrictions in general ranging from 12-16. The form should comply with your local laws as well as your institution’s requirements so users agree to abide by the privacy policy. Be aware that individual virtual apps also have age restrictions of their own, including age usage recommendations.

While it is beyond the scope of this informational article to discuss the pros and cons of such age law restrictions, be aware that there are many VR apps and games designs for under 13. These are not social or multi-player but individual, one-person experiences. Library and educational institutions preinstall apps for students and user access, controlling access and restricting usage to age-appropriate content, often clarified in the waiver. Continue reading

On the Road with Steve Bambury Sept 28

Steve Brambury wearing headset.

Educators in VR on the Road presents Steve Bambury in Engage on Saturday, September 28, 2019, and you are welcome to join us for this free fireside chat.

Steve Bambury of Digital Inception Consulting is one of the world’s leading evangelists in virtual reality and education, and we’re honored that he’s agreed to spend an hour with all of us. He is the two-time winner of the GESS Award for Best Use of ICT, winner of the 2018 BETT MEA Innovation Award, and named as the 2018 Education Trendsetter by EdTech Digest.

With more than 18 years in education, Steve is the Head of Digital Learning and Innovation across the JESS Dubai school group and works as an independent technology consultant, supporting schools, and other organizations to integrate technology effectively. In 2017, he became the first educator to host professional development sessions inside virtual reality, and in 2018 he co-hosted the world’s first global lesson inside VR alongside Pixar co-founder Loren Carpenter. Steve is also an Apple Distinguished Educator and Microsoft Master Trainer.

We will be hosting the event in Engage, an educational and meeting platform. The event is free but seating is limited to 40, first come, first serve. RSVP now for access to attend this Educators in VR on the Road special event.

ENGAGE VR Education & Corporate Training Platform makes collaboration and creation in VR easy for classes, training, and meetings. Working with an enhanced classroom or meeting space, users can customize the virtual world experience with many interactive world-building assets and environments. For more information on working with ENGAGE, contact them.

Meetup: Matt Cook of Virtual World Society on VR Education in Primary School

Matthew Cook Virtual World SocietyMatt Cook of Virtual World Society will be the keynote at our next Educators in VR Meetup in AltspaceVR on Thursday, September 19, 2019. The Virtual World Society is developing an amazing program at Robert Eagle Staff Middle School in Seattle, Washington, working with sixth graders to work with their after school Engineering Club to train the students to teach VR to others, including the teachers, and a 4-week unit on virtual reality for the sixth graders.

The lessons Matt and his team from the Virtual World Society along with volunteers, parents, and students, will help all of us understand the potential of integrating spatial technologies into primary school, and he will share the lessons he learned from both experiences with us Thursday.

Virtual World Society with students of Robert Eagle Staff Middle School in VR.Matthew Cook is a Senior Advisor to the Virtual World Society (VWS) developing educational programs not only in Seattle but around the globe. Founded by Thom Furness, VWS works with academia and corporations to bring virtual, augmented, and extended realities into the classroom experience worldwide. Their goal as a nonprofit is to build a community of creators to explore the potential for immersive technology to make a positive impact, and indeed one was made with the special research and development program at the Seattle middle school.

Like so many of us, Matt came to VR via a twisting route. He studied Mechanical Engineering at the University of Washington, Seattle, and started with VWS as an intern in 2017. As a self-taught hobbyist and semi-professional Unity developer and with a strong passion for education, VWS brought him in for deeper involvement in VWS and hired him as a Research Engineer with Tom Furness’ engineering consulting business, RATLab LLC, leading to this amazing middle school project.

Many of us in education are eager to learn the lessons Matt and his team have learned by helping the students not only learn about VR devices, apps, and development, but to teach others what they’ve learned. You will not want to miss the invaluable lessons this project and his research have discovered.

Educators in VR hosts a monthly meeting with a keynote speaker on educational and industry topics and weekly workshops and special events exploring VR, AR, XR, and MR techniques and projects in AltspaceVR and other VR social and educational platforms.

Join our Educators in VR Discord group, Facebook, and follow up on Twitter for information on meetups and how to become more involved. We publish member brags and news you can use about virtual reality in education across the entire spectrum of usage from childhood education to health and science to corporate.

Educators in VR Meetup in AltspaceVR

We meet in AltspaceVR, a free virtual reality social app and community. You may RSVP on our events page and AltspaceVR will send you a reminder an hour before the event. AltspaceVR events tend to fill quickly and the limit is currently 40 attendees. We recommend you plan your arrival 2 minutes before the event start time to ensure a spot before the event space fills.

You may attend as a guest or member using the free AltspaceVR mobile app or 2D version. AltspaceVR is available for Samsung Gear, Steam Store for HTC Vive, Windows Mixed Reality, and the Oculus Store for Rift, Go and Quest users. If you do not have a VR device, you may also install the 2D version for use on your Windows desktop computer version. A headset and microphone (quality earbuds acceptable) is required to participate. Otherwise please stay muted during the event as the background noise and echoes can be disruptive. For more information on accessing and installing AltspaceVR, check out their download web page.

Educators in VR Events for September 2019

Educators in VR - June 2019 Meetup in AltspaceVR.We have so many things planned for September with Educators in VR, you might need a road map to keep up with us. To get you started, here is a quick summary for you to add to your calendar. We’ve some amazing diverse speakers and presenters to help you consider a wide range of options for integrating virtual reality and augmented reality into your teaching.

Monthly Meetup

Educators in VR meets monthly in AltspaceVR with a special guest speaker and topic. The one-hour meetup is usually the third Thursday of the month.

September 19, 2019 – Matt Cook of the Virtual World Society: Matt Cook is working with a volunteer group to teach students at Robert Eagle Staff Middle School to develop their own STEM-based eductional VR experiences in Seattle. A graduate in Mechanical Engineering from the University of Washington and Project Engineer at RATLab LLC, he is developing virtual reality curriculum and VR content for research projects to push the envelope on VR in education. He is a senior advisor for the Virtual World Society.

October 24, 2019 – Mina Johnson-Glenberg of Embodied Games : Mina Johnson-Glenberg is a cognitive psychologist, game designer, STEM specialist, and research professor at Arizona State University and president of the award-winning learning technology company, Embodied Games, LLC. The Embodied Games lab has been at the forefront of creating “embodied” and kinetically-active games using sensors and motion capture technologies. Dr. Johnson-Glenberg will be speaking about accessing educational quality of VR modules with a newly developed Rubric Alpha Version. She presents nationally and internationally and has published in peer-reviewed journals on VR and STEM education. Her most recent work was on Frontiers in Robotics and AI. You will not want to miss this meetup.

Weekly Workshops

We offer free weekly workshops in AltspaceVR and other virtual social and educational platforms to encourage educators to expand their knowledge and skills in virtual, augmented, and extended reality. These workshops are free and open to the public. See our information on how to attend Educators in VR events.

September 10, 2019 – Immersive Classroom: Climate Change: Lorelle VanFossen will be presenting another immersive classroom experience in AltspaceVR on climate change associated with oceans and glacial melt. These are open discussion events exploring how to build and teach within immersive environments and discuss the various educational topics such world building spaces offer. The event is free and RSVP is recommended.

September 17, 2019 – Educators in VR 101: Daniel Dyboski-Bryant will be presenting the basics of virtual reality for educators and learners in AltspaceVR. We offer this free program for those considering integrating virtual reality in the classroom and those new to the experience, or a refresher course on the basics. We recommend RSVP soon and arrival two minutes before start time as the event often fills quickly.

September 24, 2019 – Immersive Classroom: EvolVR: Jeremy Nickels of EvolvVR (Facebook) is a long-time educator and leader in immersive education leading meditation and yoga programs weekly in AltspaceVR for over 2 years. He’s worked with world builders to develop custom worlds and event spaces, pushing the limits of virtual and guided instruction in VR. He will be sharing his expertise on developing innovative virtual programs that connect mind, spirit, and body in an immersive experience. Continue reading