The next Educators in VR Meetup is July 18, 2019, in AltspaceVR, and we are thrilled to host Marie Graham, Director of VR/AR at the Mount Vernon Presbyterian School, Atlanta, Georgia, presenting “Immersive Realities, Design Thinking, and Students Using Technology for Good.”
An immersive technology evangelist, Marie Graham is the director of a high school VR/AR Lab, a teacher of humanities and innovation. She leads and learns with an amazing group of students and faculty at Mount Vernon School. Partnering with Alienware, HTC Vive, and Oculus, her school created a VR/AR lab where students create non-gaming content that positively impacts both local and international communities. In her former life, she was a certified nurse-midwife and family nurse practitioner, and is a passionate writer, painter, and traveler.
Design, creativity, and empathy are key points she makes in her work, and with the presentation she will be sharing with us July 18. Even for students without coding experience, Marie develops innovative, impactful VR/AR content and programs for a variety of industries. She explains:
Almost every industry is impacted by immersive technology, and students have the opportunity now to focus this innovation towards designing a better world. As director of virtual and augmented reality lab in Atlanta, Georgia, a school steeped in Design Thinking, I will share the creation of a unique, thriving VR/AR lab in partnership with Dell/Alienware, HTC Vive, and Oculus that asks students to create non-gaming content with industry leaders to make the world a better place through empathy and design. My students are currently working with Children’s Healthcare of Atlanta (CHOA) creating content for pediatric rehab patients (three current prototypes), designing a VR lab and content for tribal children in Muvalia, India, and filming an immersive 360 video for patrons in a local history museum. Getting out of the way of students allows them to harness this powerful technology that leaves them not only future-ready, but empathizing in a way that leaves them better human beings.
Here are just a few examples of why we are so excited to have Marie Graham be a part of Educators in VR.
- Alienware VR and Mount Vernon – An Inconceivable Partnership
- Build in Progress – Mount Vernon Institute for Innovation
- National Novel Writing Month — Young Writer Chronicles: Why Writing More Helps Students Write Better
- Mount Vernon Students Launch National Virtual Reality Lab – Sandy Springs, GA Patch
- ChildArt Oct-Dec 2018 Issue featuring Marie Graham – The Magazine of the International Child Art Foundation
- Mount Vernon students launch virtual reality lab – Education – mdjonline.com
- The virtual world moves into the classroom – Reporter Newspapers
- Experiment with StoryCorps in schools yields more than 50,000 interviews – The Washington Post
Her hour-long presentation will include questions and answers and time for socializing, an opportunity to meet other educators and students with a vested interest in spatial technologies from around the world.
Our next meetup is September 19, 2019. Educators in VR will be taking a break during August, as we hope you do as well, and will be back with a full line of great speakers and weekly workshops on educational topics on VR, AR, XR, and teaching in the virtual world.
Join our Educators in VR Discord group, Facebook, and follow up on Twitter for information on meetups and how to become more involved. We publish member brags and news you can use about virtual reality in education across the entire spectrum of usage from childhood education to health and science to corporate.
Educators in VR Meetup in AltspaceVR
We meet in AltspaceVR, a free virtual reality social app and community. You may RSVP on our events page and AltspaceVR will send you a reminder an hour before the event. Alan has also built several worlds in AltspaceVR that attract a wide range of visitors, developing innovative virtual entertainment and meeting spaces.
You may attend as a guest or member using the free AltspaceVR mobile app or 2D version. AltspaceVR is available for Samsung Gear, Steam Store for HTC Vive, Windows Mixed Reality, and the Oculus Store for Rift, Go, and Quest (sideloaded) users. If you do not have a VR device, you may also install the 2D version for use on your Windows desktop computer version. A headset and microphone (quality earbuds acceptable) is required to participate. Otherwise please stay muted during the event as the background noise and echoes can be disruptive. For more information on accessing and installing AltspaceVR, check out their download web page.