2020 International Summit Call for Speakers Extended

2020 Educators in VR International Summit logo.

Due to overwhelming demand, we’ve extended the call for speakers for the 2020 Educators in VR International Summit, February 17-22, 2020, to January 5.

The 2020 Educators in VR International Summit is a free, open-to-the public, virtual event lasting 6 days (over 80 round-the-clock hours) with a diverse range of speakers and presentations covering:

  • The Basics of VR/AR/XR/MR
  • Research into Spatial Technologies in Education
  • Corporate Uses for Training and Education
  • Language Arts Training, Education, and as a Classroom
  • Coaching and Personal Development
  • Medical and Science
  • Computer Science and Math
  • Student Maker/Creator Projects, Collaborations, and Apps
  • Virtual Applications and Hardware for the Classroom

The diversity of topics by educational professionals, developers, researchers, and even students is impressive, covering even more topics than those listed above. We’re eager to offer a wide smorgasbord of virtual presentations, and you are still welcome to submit your speaker’s application.

If you are an educator, expert, evangelist, trainer, app developer or founder, researcher, or passionate learner eager to share your educational virtual reality, augmented reality, extended or mixed reality passions, we invite you to submit a Speaker Proposal for the 2020 Educators in VR International Summit. The deadline is January 5. Speakers will be announced by January 10, 2020.

The 2020 Educators in VR International Summit will be hosted on AltspaceVR, ENGAGE, and other virtual social and educational platforms.

Come join the fun February 17-22, 2020.

Virtual Reality Pioneer: Tom Furness

Tom FurnessIn November 2015, Tom Furness, considered the grandfather of virtual reality, sat down with the team at Voices of the VR Podcast for an in depth interview called “#245: 50 years of VR with Tom Furness: The Super Cockpit, Virtual Retinal Display, HIT Lab, & Virtual World Society.” It’s still worth a listen and read.

Tom Furness has been thinking about virtual reality longer than most VR users have been alive. He built some of the first helmet-mounted displays for the US Air Force, and what would become the Super Cockpit. Leaving the military, he helped found the Human Interface Technology Lab at the University of Washington in Seattle, and created the non-profit, educational association, the Virtual World Society.

The Super Cockpit design by Tom Furness for the US Military.

From the University of Washington Faculty bios:

[Tom Furness] is the inventor of the personal eyewear display, the virtual retinal display, the HALO display and holds 19 patents in advanced sensor, display and interface technologies. With his colleagues Dr. Furness has started 27 companies, two of which are traded on NASDAQ at a market capitalization of > $8 B (USD). In 1998 he received the Discover Award for his invention of the virtual retinal display.

In addition to his academic appointments, Dr. Furness was the Chairman and President of the first Augmented Reality Company: ARToolworks Inc. recently acquire by DAQRI. He also runs his own ‘skunkworks’ company: RATLab LLC (RAT = rockin’ and thinkin’) where he and his colleagues develop advanced technologies for spinoff companies. His current projects deal with developing pulse diagnosis as an early warning system for cardiovascular disease and the start-up of the Virtual World Society, a non-profit for extending virtual reality as a learning system for families.

Tom is also co-inventor of the SPM (spectral matching) technology licensed to Visualant Inc. He continues to serve as a Senior Scientific Advisor for the company and recently received the 2013 SPIE Prism Award for his invention of the ChromaID technology.

Projects by the Virtual World Society include helping 28 sixth grade students at Robert Eagle Staff Middle School in Seattle, overseen by a team of University of Washington engineering students, build virtual worlds that teach STEM subjects related to gravity, light, scale, and momentum. Continue reading