We learned recently that Google Poly would be closing as of June 30, 2021. Uploads will be turned off April 30. As a 3D creation and viewer tool, students and educators are easily able to create low-poly objects with in-VR tools and share them with others, expanding the range of 3D objects available for education.
Many artists, creators, educators, researchers, developers, and historians have uploaded “irreplaceable” cultural artifacts to the service and consider it to be a “cultural museum” of 3D and VR history. They are demanding the archive be preserved and continue to be curated in some way. A petition on Change.org is inviting signatures to encourage Google to open source the Poly platform. We encourage you to join.
I explained this innovative summit in a LinkedIn article and in our original announcement about what it means to Educators in VR as well as educators, trainers, and students around the world.
Teaching thousands to prepare for the future of web technologies, today, as co-founder of Educators in VR, I prepare educators, trainers, and students of all ages and experiences in XR technologies, moving beyond the web to immersive and spatial design, development, and deployment. That’s the job of teachers. We prepare people for the future, one arriving faster than you can imagine. It is already here.
…As an educator working with college job services, internship programs, and a trainer for schools and businesses in VR/AR/XR and web technologies, I’ve seen first hand the power of HR to connect and influence. So have you.
According to the IDC 2020 future of work predictions (PDF) and other supporting research, by 2025, 25% of G2000 firms will use “integrated workplace sensing systems to optimize and personalize the employee experience.” They predict by 2025, this will not only become normalized, but 20% of G2000 workers will use “fit for purpose” forms of human augmentation and assistance, expanding into exoskeletons, robotics, AR, VR, and wearables to ease workflow and communication.
We are seeing directly how immersive technologies like VR and AR is changing lives and the workplace, and the Global HR Summit is your opportunity to learn, discuss, and meet experts in HR, job hiring, training, and education to learn how to prepare yourself, your students, and your schools for the future workplace.
This is a fundraiser for the Virtual World Society, a non-profit focused on global educational outreach programs and innovations, with the goal of raising USD $250,000. Additional donations are welcome.
Tickets are available now, and Educators in VR student and educator members are entitled to a discount as in FREE TICKET by using EDUCATORSINVR in the coupon of the ticket order.
Get your tickets now for the in-world AltspaceVR experience or to watch the private YouTube livestream.
Redefining the rules as usual, she introduces a new methodology for how to design meaningful experiences in VR, filled with wonder, exploring the virtual concepts for experiences and education from The Hero’s VR Journey to Maslow Before Bloom. The book is about experience design from education to corporate training, and those specializing in social groups in VR.
Join Educators in VR as we celebrate the launch of this ground-breaking book that we expect will change how you design and develop virtual worlds and play and teach within them.
Caitlin Krause specializes in UX design, story, and well-being in XR. She works as a story designer in digital therapeutics with a focus on interactive XR, using mindfulness, guided imagery, HCD, biofeedback, BA, and CBT. Founder of the consultancy MindWise, Caitlin launched her book Mindful by Design (Corwin Press, 2019) at the World Economic Forum and spoke about the Future of Education, Sci-Fi and Immersive Technology.
She has been a teacher and curriculum designer for over two decades, diving deeply into virtual reality experiences in education, the next stepping stone in educational and business training tools. Through her leadership and organizational consulting, she helps individuals and teams create connection in the midst of complexity and change. She recently created a mindfulness and SEL series in social VR, fusing presence, storytelling, curiosity, and emotional intelligence. Her mission is to empower humanity through connection.
Educators in VR is thrilled to begin our first in a series of book launches in VR, helping authors and researchers host innovative book launch experiences in virtual reality at a time when such public access is limited. This is an rare opportunity to connect in an immersive environment and celebrate authors with an international audience.
Tom Furness is coming back to AltspaceVR on Tuesday, April 21, 2020, and this time, he is bringing part of his Virtual World Society team to share what they are doing to turn the education industry upside down with virtual reality.
Professor Furness will be discussing the work of the Virtual World Society, and announcing some very exciting news that will impact all of us.
He also brings us some homework and requests our support for some very worthy causes the Virtual World Society is supporting.
First, homework. Before the event, please complete this short 2 minute survey that asks you how you are doing with COVID-19 isolation and how you can help the Virtual World Society and how they can help you. The results will be announced at the event.
Next, you will learn about the generous work the Virtual World Society is doing for the Make a Wish program and other community events and activities. Please support these worthy causes by donating and spreading the word as it takes a community.
Dr. Tom Furness is a virtual reality pioneer and inventor who has earned the title “Grandfather of Virtual Reality.” He is Professor in the University of Washington Department of Industrial & Systems Engineering, and the founder of the Human Interface Technology Lab at the University of Washington and its sister labs at the University of Canterbury and University of Tasmania. He is known for his contributions developing virtual interface technology and its applications in education, training, medicine, design and entertainment. He and his students and colleagues have spun off 27 companies in the immersive computing space. He is also the general manager and owner of the RATLab (Rocking and Thinking Laboratory) and Founder of the Virtual World Society.
Expect to see Professor Furness and his Virtual World Society team members in and around AltspaceVR and the metaverse more often, but we won’t share any more details. You’ll just have to show up tomorrow and see what all the fuss and excitement is about!
PS: This week is his 77th birthday. To celebrate and honor his life-long work and passion, join the Virtual World Society and let’s make his dreams come true.
Educators in VR is proud to support the VXR Extended Challenge 2020 by VRoKCs (VR Rocks), the non-profit, software development mentoring program for high school students out of Kansas City. While usually a real-life challenge and event working with student teams and teachers, this year it’s gone totally virtual with students working from home.
The VXR Extended Challenge 2020 is a pressure-test in utilizing design thinking and collaboration with virtual teams to build a functioning VR/AR prototype that addresses a specific problem. After the challenge, teams may receive help to build their prototype into a minimal viable product (MVP), working toward making it a commercially viable product.
The challenge will be issued April 17 at 12PM GMT, igniting the spirit of collaboration and teamwork in VR and AR development.
The final project and pitch video is due online by May 3 at noon GMT, then submitted to a panel of VR/AR and industry partners for judging. Winners and prizes will be announced at the upcoming Students in VR conference, May 7-8, 2020, in AltspaceVR and ENGAGE.
Throughout the challenge, there will be workshops and Q&A sessions hosted online for the student participants to help them learn from industry expertse the latest VR/AR tools, techniques, and problem-solving. Technical mentors and subject matter experts will also be available to help the student teams.
This is a powerful educational and self-directed learning challenge and experiment for the students every year, but this year is even more challenging. The challenge is also now open to any high school student (9th-12th grade). Students must provide their own devices, and any VR/AR device is acceptable including the use of smart phones, Google Cardboard, and Oculus, VIVE, and other VR devices. Don’t have one, they recommend the students be creative and borrow one or sue web browser based VR tools like A-Frame, or build your own. That’s part of the challenge.
Join us on both of these innovative platforms to celebrate this record-breaking International Summit.
SIX DAYS! We can’t believe it. We have completed five and we are on our way to six. We have an amazing closing ceremony called the “Rock Out the Summit” at noon PST Saturday, February 22, in Somnium Space. Come join us in celebrating this record-breaking 2020 Educators in VR International Summit!
We are so thrilled to be a part of the grand opening of Somnium Space, and we’ve accepted the challenge to fill it with another record-breaking event: the largest group of people in a single virtual space.
The current record was by High Fidelity and stands at 462 people in the same virtual space. That is our goal, and with the help of Somnium Space, and you, we can break that.
Somnium Space is an open, social, and persistent virtual reality world. You may buy land or import objects and instantly monetize and shape your own universe and experience.
Somnium 2.0 has been designed to host all the players in a single interface, unlike other multiplayer VR gamers where players are categorized into sub servers and mirrored instanced rooms. The solution will be studded with new lucrative features such as persistent server architect and native NFT integration. These unique features help the creators to design and deploy the creations on the land owned by them. Somnium 2.0 will uplift the experience with features like enhanced graphics, full-body Avatars, along with support for Builder and Unity SDKs for creation and avatar importing.
We are thrilled to celebrate the opening of this innovative virtual space. It is currently only accessible by PC 2D Desktop and PC VR devices, not mobile like Oculus Go and Quest. They are working on that, but right now opening up to Educators in VR members and community and everyone to not just celebrate their grand opening but our own record-breaking conference.
To join, you may join on the web or download their client from Somnium Space. Register and when you arrive, you should see signs and information for our Educators in VR celebration. They’ve set up a special pavilion for us.
Accept the challenge and join us for the closing ceremonies and help us rock out the Summit tomorrow, noon, in Somnium Space.
We will also have an after party social in AltspaceVR, which we will be announcing in the next couple hours!
Tom was our keynote speaker Monday at the start of the Educators in VR International Summit and part way through his presentation when, we assume the power of his presentation combined with the impact of the Educators in VR International Summit blew out the power in his University of Washington VR Lab.
This ground-breaking pioneer in VR and founder of the Virtual World Society worked with his team to restore power, but too late for the event. He’s been with us on and off throughout the week, and is now back to not only look at the past, to the beginings of virtual reality, a field he developed, creating the prototypes that eventually became the devices we wear on our faces, but where we are going in the future as we play with fire and push the technology even further.
Tonight, we are honored to have five leaders in the virtual technology industry with us for a special panel discussion, Engaging Minds in the Metaverse in AltspaceVR, Wednesday, February 19, 2020 at 10:00 PM PST / 1AM Thu EST / 6AM UK/GMT.
This is an incredible opportunity to meet the people behind the devices, educational and social platforms, developers, researchers, and thought-leaders of virtual technology, to hear their thoughts about where spatial technology in education is today, and where it is going. We are thrilled to welcome Alvin Wang Graylin, Artur Sychov, Mat Chacon, David Whelan, and Karolina Manko to our virtual stage tonight.
Alvin Wang Graylin, President, HTC Vive, Mr. Graylin is the China President at HTC, leading all aspects of the Vive/VR (VIVE.com) and the Smartphone businesses in the region. He is also currently Vice-Chairman of the Industry of Virtual Reality Alliance (IVRA.com) with 300+ company members, President of the $18B Virtual Reality Venture Capital Alliance (VRVCA.com) and oversees the Vive X VR Accelerators (VIVEX.co) in Beijing, Shenzhen and Tel Aviv.
Artur Sychov is Founder and CEO of Somnium Space. He has been navigating virtual worlds for more than two decades starting with Ultima Online in 1999, then Second Life and many more. Artur strongly believes in the ultimate future of Virtual Reality worlds with open and decentralized economy, amazing creation tools where imagination is the only limit. Artur has worked as an investment trader for many years before creating his first startup and becoming a serial entrepreneur.
Mat Chacon is the co-founder of Doghead Simulations and the innovative educational and meeting platform, rumii. In 1994, he started a website development company, and at 25, took part in the $63 million USWeb IPO. By 45, he was named a top 20 VR executive. He eventually returned to school and attended college, and now teaches online education for free, much of it in virtual reality, determined to make education accessible and affordable to all.
David Wheland is a tech entrepreneur and founder of VR Education PLC. He is a former Editor-in-chief of Virtual Reality Reviewer and a multi-awarding winning VR director and producer with 10+ years web development, a background in app creation and programming large CRM systems. David believes in a future where education is accessible to all no matter your geographical location or financial status. David’s company VR Education PLC are also the people behind the ENGAGE virtual training and education platform providing users easy to use tools to create and share immersive learning experiences. David has directed and produced Apollo 11 VR and 1943 Berlin Blitz. David also produced Titanic VR and Shuttle Commander.
Karolina Manko, Program Manager and Marketing, AltspaceVR, is an expert project manager in media and technology (XR/MR) sectors. As a project and community manager, she managed Future of StoryTelling community, creating year-round events and community projects, responsible for growth and management of FoST Community including working individuals and key orgs such as Meow Wolf, The VOID, Columbia Digital Storytelling Lab, Punchdrunk, Samsung, Apple, Microsoft, etc. A thought-leader and published author, and winner of the 2017 BOAAT Writers’ Fellowship, The 2012 David Markowitz Poetry Award, and the 2012 Esther Unger Poetry Prize. She is also a member of the Golden Key National Honor Society, and Phi Betta Kappa Honor Society.
Join us tonight North American time zone, morning UK, and whatever time it is in your time zone.
He will be returning to us in Altspace for a special panel called “Expanding Minds in the Metaverse,” 10PM PST on Wednesday along with innovators and thought leaders in the XR industry including Artur Sychov of Somnium Space, Mat Chacon of rumii, David Whelan of ENGAGE, Dr. Sana Farid, Healthcare Futurist.
Mr. Graylin is the China President at HTC, leading all aspects of the Vive/VR (VIVE.com) and the Smartphone businesses in the region. He is also currently Vice-Chairman of the Industry of Virtual Reality Alliance (IVRA.com) with 300+ company members, President of the $18B Virtual Reality Venture Capital Alliance (VRVCA.com) and oversees the Vive X VR Accelerators (VIVEX.co) in Beijing, Shenzhen and Tel Aviv.
Mr. Graylin has over two dozen years of business management experience in the tech industry, including 18 years in Greater China. Prior to HTC, he was a serial entrepreneur, having founded four venture-backed startups in the mobile and internet spaces, covering mobile social, AD tech, search, big data and digital media. Additionally, he has held $100+ million P&L roles at a number of public companies.
Mr. Graylin was born in China and educated in the US. He received his MS in computer science from MIT, MBA from MIT’s Sloan School of Management and BS in electrical engineering from the University of Washington, where he had specialized in VR and AI over two decades ago. Mr. Graylin is fluent in English, Mandarin, and Cantonese.
We are honored to have Mr. Graylin with us on two platforms in VR, and he is eager for your questions on the future of virtual reality and XR.